The three techniques all had their strengths and weaknesses, so much so that it was hard to choose between them.
The obvious choice seemed to be the highest-rated skill, but there were too many variables in play.
On the one hand, thanks to Extricate, Rune Soul, and his Dual Class Constitution, Sylas had more understanding of his body than practically anyone on Earth right now. And he believed that included the Sylphs.
This meant that he was uniquely suited to grasping a Gene Skill in general, let alone a Gene Skill that was so compatible with him.
But, on the other hand, the power of <Cyrobane Elevation> was not his Stat Limit-which it could elevate-but rather his Gene Limit.
He could easily imagine a future where <Cyrobane Elevation> wanted to improve his Stat Limit, but couldn't because he either didn't have the Genes for it or he had already reached his Gene Limit.
It had to be remembered that Classes could increase Stat Limits, but not Gene Limits. This meant that if his Stat Limit overran his Gene Limits, he would not only lose his State of Wealth, but he would also lose the effectiveness of <Cryobane Elevation> as well.
If he was already at his Gene Limit, there would be no Stat Limit to push.
Regardless of his advantages, this Gene Skill would be extremely difficult to make use of. If by the time he finally mastered it to Legendary it became useless... well, it would be a great shame.
This seemed to be the real reason this was only considered to be an F- Gene Skill.
The problems with <Chilled Rise> and <Surfing Frost> were more obvious. The consumption of Aether was astronomical for both of them, and if Sylas used them how he wanted to, it would become more so.
Ironically, despite being the highest-level skill of them all, <Cryobane Elevation> probably had the lowest Aether requirements.
And when you got into the details, it became even worse.
[Surfing Frost (FFF+) (Skill)]
[The world is your frosted oyster; land, the seas, and even the sky are your board. Glide across them all and grasp the universe in your palms.]
[At the cost of 1 Unit of Aether per minute, attaching Surfing Frost to your feet to glide across the land.]
[At the cost of <5> Units of Aether per minute, attaching Surfing Frost to your feet to glide across the sea.]
[At the cost of <20> Units of Aether per minute, attaching Surfing Frost to your feet to glide across the skies.]
[Note: Pace of Surfing Frost production is limited to Average of Intelligence and Speed. To move faster, more Units of Aether must be used.]
[Cost: 120,000 (F) Coins]
[Chilled Rise (FFF+) (Skill)]
[The air is yours to rise above. Welcome the Chilling Rise of a true glider.] ƒгeewebnovёl.com
[<1> Unit of Aether per minute to lower body weight.]
[<5> Units of Aether to increase jump height.]
[<20> Units of Aether to perform a Double Jump.]
[<50> Units of Aether to glide for <1> second.]
[Cost: 135,000 (F) Coins]
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