Ves already worked with gimmicks before. Back when he designed the 3-star virtual variant of the Hoplite, he adapted one of the spear-wielding knight’s gimmicks to the Young Blood.
The gimmick consisted of various enhancements to the shield of the Young Blood so that it would be able to bash its shield with greater speed and momentum.
The implementation came with a number of flaws. The Young Blood could only enhance its shield bash for a limited number of times, because the batteries embedded into the shield carried only so much charge. In addition, the components lacked sufficient sturdiness and could easily be rendered inoperable.
"Still, it doesn’t matter if the actual implementation is disappointing. It’s an attention grabber."
The mere existence of the gimmick attracted a lot of attention. The Young Blood became known as the ultimate shield-bashing knight mech and its existence had been imprinted on countless Iron Spirit players.
The best gimmicks bestowed otherwise normal mechs with seemingly inconceivable superpowers. Meanwhile, the worst gimmicks actually turned out to be a detriment on the battlefield.
No matter the case, a gimmick always attracted a lot of attention, thereby making them the perfect marketing material.
Ves knew that purist mech designers disdained the use of gimmicks. They would rather focus their efforts on maximizing the core performance of a mech. The more a mech designer emphasizes a gimmick, the worse the overall performance of the design in question.
Adding a gimmick to a mech always came at the cost of weight, space, power or heat management. It also raised the price of the mech and disproportionately increased the maintenance burden.
"A good gimmick justifies its existence. A bad gimmick becomes a weight that drags down the design."
Ves did not even have to browse the galactic net to come across countless failed implementations.
For example, one iconic example often bandied about in the mech industry was the Grenadier. Nominally, the designer designed the Grenadier as a Skirmisher. However, it carried a bandolier of high-explosive shells on its torso.
The purpose of the Grenadier was to sneak behind enemy lines and inflict severe disruption with minimal footprint. Compared to missiles, grenades took up a lot less space and weight, and didn’t require any launchers either. The grenades also didn’t cost a lot of time and money to produce.
Alas, the actual implementation fared much worse than the designer had intended. Almost every Grenadier that got caught got blown up when its opponents focused their fire on the bandolier. The Grenadier might be carrying around a lot of explosive might, but compared to missiles, they lacked much of the preventive measures against premature detonations.
"I also can’t forget about the Adaptris."
The Adaptris was a so-called multi-environmental mech. It was a heavy mech that was simultaneously an aquatic mech, a landbound mech, an aerial mech and a spaceborn mech.
The mech designer of the Adaptris piled his mech up with so many systems that it could adapt in almost every circumstance. The logic of the Adatris was that since it could be fielded in almost every situation, it could be produced and fielded en masse. The advantages of scale would eventually outweigh the inherent inefficiencies in the design.
Heavy mechs always strained the resources and industrial capacity of a state. If the Adaptris could be produced in enough numbers, then the heavy mech component of its military force would become ten times deadlier.
Sadly, the designer had a few screws loose in his head. He somehow succeeded in pitching the idea to a handful of third-rate states, which allocated a huge portion of their limited industrial capacity in producing these gimmicky heavy mechs.
For all their adaptability and theoretical performance, the mech designer hadn’t actually designed a good mech. The heavy mechs came laden with flaws due to the excess of different systems stuffed inside their frames. The most fatal flaw was that they ran out of power up to seventy percent faster than a normal heavy mech!
With countless more examples just like this, the mech industry adopted a wary stance towards gimmicks. If a mech designer wanted to add something special to their mechs, they should better restrain themselves and keep their implementation modest.
Ves did not intend to flaunt that rule. "The only mech designers who resort to gimmicks are those who can’t compete the normal way."
Why did crazy designs like the Grenadier and the Adaptris come into existence in the first place? It was because their mech designers faced too much competition!
They couldn’t compete against the market with their normal capabilities!
"It’s too difficult to compete directly against mainstream mechs!"
The dominant trans-galactic corporations ruled over the galactic mech industry from their headquarters in the galactic center. Design teams numbering dozens Masters and hundreds of Seniors focused all of their immense expertise into perfecting a single standard design at a time.
How could any average mech designer compete against the best that humanity had to offer? Even though the galactic center was tens of thousands of light years away from the galactic rim, any newly published design from the center would instantly reach the rim through the galactic net.
Within a single week, mech manufacturers around the galaxy would instantly produce at least a billion copies of the new design. Within a single month, the number of copies might surpass a trillion.
The amount of demand for the latest mainstream mechs from the most reputable trans-galactic corporation could make any single mech designer die from envy!
Fortunately, many states wouldn’t allow these trans-galactic corporations unrestricted access to their mech markets. They adopted a variety of measures, from tariffs to quotas to give their domestic mech industry a chance to survive.
States had to be careful in implementing these trade policies.
If they acted against foreign mechs with a heavy hand, they risked coddling their mech industry into complacency. Without the pressure of outside competition, the state’s domestic mech designers faced little incentive to exert their full efforts into maximizing the performance of their mechs.
These extremely well-designed mechs provided the Mech Corps and the various private forces that operated within its borders with a readily available supply of high-quality mechs. ƒree𝑤ebnσvel.com
Comments
The readers' comments on the novel: The Mech Touch