Ves felt as if he turned back to three and looked at a catalogue of model starships. Even though Ves developed a love for mechs early on, he also enjoyed other marvels. What kind of kid didn’t fantasize about gallivanting across the galaxy in a modern and fully crewed starship?
As the owner of the Barracuda, Ves enjoyed owning the sleek corvette, even if he hadn’t traveled on it all that much.
It was the thought that counted. He could always rely on a quick getaway as long as he owned his own vessel. Many others couldn’t say the same.
From the Age of Stars, humanity became increasingly more dependent on starships to run their entire society. A single planet could never fulfill the needs of its citizen on its own. Not in the long run.
During the Age of Conquest, humanity aggressively developed bigger and better starships. The states that emerged during this time measured their military might against the aliens and each other by the size of their navies.
Armed warships began to become more prolific during this time. With the development and proliferation of capital warships, weapons scaled to become more destructive as well.
With some cannons capable of cracking entire moons, warships increasingly lost their allure and turned into objects fear.
By the time the Age of Mechs came to pass, the Common Fleet Alliance worked hard to remove the dread and stigma associated with warships. They disappeared from the public eye, whereupon weapon-less starships began to make a comeback.
With the ascendancy of mechs, a demand emerged for starships equipped to accommodate mechs instead of general heavy equipment. Mechs packed into standard-sized containers still fit fine in all sorts of cargo haulers and transports, but mech forces couldn’t be bothered with packing and unpacking their mechs in the middle of a warzone.
"We need ships that can launch and retrieve mechs immediately."
Mech carriers emerged from two different strains. Ship designers modified the classic assault carrier designs that used to convey infantry or tank units from planet to planet. Mechs required a lot more vertical space in the hangar and launch bays, so the first combat carriers quickly became very expensive.
Since such expensive vessels was out of reach for most private sector outfits, many clever ship designers started taking old, decommissioned hulls and converted them into improvised mech carriers.
These carriers converted from old cargo haulers and all kinds of other starships with large cargo bays didn’t seem very reliable, but they did the job without breaking the bank, and that was what mattered the most.
Of course, Ves would not consider buying these rust buckets. He could afford something much better.
In between converted carriers and combat carriers existed a special ship classification called light carriers. It basically took the best of the two former classes and combined them into an economic but somewhat capable ship class that was the favorite of medium and large-sized outfits everywhere.
Ship designers utilized thick plates cheap civilian-grade ship armor and a highly reinforced internal structure and hull. This gave the light carriers a lot more resilience in direct battle, though they would never be able to withstand the amount of punishment that combat carriers could endure.
More importantly to Ves, light carriers utilized their internal volume much more efficiently compared to converted carriers. The former had been designed from the ground up to accommodate mechs, while the latter only tacked on that feature afterwards.
"We’re going to need two big ones or three smaller ones." Melkor stated as they sat behind a console and stared at a projection of commercial starships. "With forty mechs, give or take a few, it’s very difficult to find a good ship that can fit twenty mechs at once."
Ves nodded next to him as he navigated through the virtual portal. He narrowed down the selection of the catalog to light carriers that fell within his budget.
Every light carrier that fit twenty mechs cost at least more than 2 billion credits.
Even if Ves could afford such hardware, he almost had a heart attack when he saw the prices.
"These prices ramp up really fast! A light carrier that fits fifteen mechs only costs a bit more than 1.3 million credits right now!"
This meant that Ves would be better off buying three smaller carriers than two bigger ones. He would have to spend at least 4 billion credits to accommodate forty mechs, but he could also pay 3.9 billion credits to fit forty-five mechs instead. fɾeeweɓnѳveɭ.com
The latter seemed like a better deal overall until he realized that he needed to pay for the upkeep of three ships instead of two.
"Three ships allow us to bring more spare mechs or supplies, but it’s going to be difficult finding good crew for all of them at this time." Melkor noted. "You’re the boss, Ves. I’m fine with whatever you decide."
It depended on what Ves demanded from the Avatars of Myth. He initially established them because he wanted to stop relying on other forces for protection. He wanted to command over his own force of mechs that he could rely on to accompany him through these tumultuous times.
Ves weighed the matter and came to a decision. "I think it’s best to stick with two light carriers for now. Right now, it’s a bit too troublesome to get three new ships up-and-running in a short amount of time. These larger carriers may be bigger and more expensive, but they bring more benefits as well."
The bigger ships not only carried more mechs, but they also offered larger workshops and cargo holds. The extra storage would especially come in handy in expeditions that involved resource extraction.
In order to drive down the cost, the smaller carriers squeezed as much space for mechs as possible, leaving very little room for other cargo.
"It’s a good choice in the long run." Melkor nodded. "Look at this model. The L’Aquitaine Shipyards Asperion Mark IX."
The Asperion Mark IX cost 2.3 billion credits, but for a ship that carried twenty mechs, it came with additional bonuses above the bare models. The Asperion in particular came with powerful thrusters seemed geared for quick landings and takeoffs.
Comments
The readers' comments on the novel: The Mech Touch