Speed changed a lot of things when applied differently to mechs.
A heavy mech that weighed many tons treated speed like rare animals. Even if their engines doubled in size, the effective increase in speed only amounted to just a dozen percent. Most heavy mechs didn’t bother with increasing their speed.
On the other hand, a light mech normally lived for speed. Designers often clenched their teeth when they traded off little bits of speed for additional weapons and armor. They often considered this exercise the most painful one imagine, akin to pulling out one’s teeth.
Ves felt as if his entire jaw ached as he firmly cut off portions that made the Octagon strong in the first place. He carefully removed bits of armor here and there while thinning other portions. By the time five days had passed, Ves looked bloodshot at a mech that appeared about 30% thinner than usual.
"I can’t do this anymore. I’ve practically skinned this Octagon to the bone. I can hardly call it a medium mech now."
The new variant’s armor took a substantial hit. Though it gained a generous boost in speed and agility in return, it ceased to be a frontline unit. It lacked both the endurance and armor to compete against regular frontline mechs.
The only thing about the armor scheme he left adopted from the Mist Prowler was incorporating a bit of FlexiPlate around the joints and fittings. The flexible armor weighed relatively little, and the joints only required a handful of armor to cover up against most incidental damage. While it wouldn’t survive a direct blast, it was better than nothing.
"Now, for the boosters."
As Ves wanted his light mech hunter to close the distance to their prey in one giant dash, he opted to utilize six boosters instead of less. Though it consumed a lot of fuel, all but the lightest armed mechs were in the variant’s grasp.
The exact placement of the boosters was kind of tricky. As mechs emulated the human running form, they varied the alignment of their backs when doing different activities. While keeping the back upright was the most efficient way to move in simple runs, most mechs often had to move under enemy fire. The very human tendency to bend forward and keep your head down was a very natural reaction, but one that also stood in the way of good booster management.
Though the nozzles came with a limited range of movement, they could only do so much work. What Ves intended to do was to embed his six boosters in a simple rectangular pattern onto the back. While he could have used more complicated shapes such as a pentagon with a middle booster or a hexagon without one, such designs fared poorly when damaged.
He put the placement of the boosters around the center of gravity, with a slight downward shift. This subtle effect caused the mech to tilt a little upwards when the boosters burned at full force. Ves aimed to achieve such an effect so that the mech could traverse forwards with lighter footsteps, making it easier to go over uneven terrain.
If he went the opposite direction and allow the boosters to push the mech downwards, then they gave it a much better grip. This let the mech take sharper turns at the cost of a reduced speed and increased stresses on the frame.
"While better control over the direction is nice, it’s not worth it if my mech loses too much speed. Since the priority is to close the distance from point A to point B as fast as possible, then it’s better to go for straight-line acceleration."
In essence, Ves turned his variant into a rocket. One that was really good for flying in a somewhat straight line and nothing else. He figured the mech should have enough grip to make last second turns in case its target abruptly dodged.
Once he finished working on the boosters, he took a step back and looked at his light mech killer. While it should largely function as envisioned, Ves thought it lacked a certain punch.
"The Octagon’s default spear looks kind of skinny."
The spear was meant for opportunistic stabbings when the Octagon moved wildly from side to side. In order to facilitate penetration, the shape of the spear was as thick and pointy as possible. Overall, it looked like an oversized toothpick.
Such a slim design did not fit with his current design. If his mech engaged its boosters and caught up with a light mech, the incredible momentum behind its spear thrust could easily lose control over its weapon by over penetrating the opening blow. Not only would the spear sink in too deep, the damage was also limited as most of the damage was concentrated in a small area instead of being spread out from the point of impact.
Letting the spear keep its current shape wasted a perfectly good opportunity to deal a hammering blow. He edited the spear’s design to make the shaft sturdier and the spearpoint a little broader. Now that Ves applied these quick changes, the spear was able to transfer kinetic energy better at the moment of impact.
The variant design now neared its completion. Still, Ves thought it lacked a certain amount of presence. Right now, it merely looked like an overly-slimmed down medium mech. He did not want to give his variant a wimpy appearance.
Aesthetics mattered. Plenty of mechs with mediocre specifications got sold everyday due to looking good.
"I forgot to include the Festive Cloud Generator as well."
Ves really liked the effect of the cloud generator. Not only did it add a little flair, it also acted as a badge for his home planet. Other pilots from Cloudy Curtain should instantly recognize what he had done, and were hopefully more inclined to buy his virtual mechs as a result.
In his view, he had two choices to place his cloud generator. The most distinct features of his variant was its boosters and its spear.
"If I place the cloud generator on the back, it’d be kind of boring. It also draws needless attention to the rear. The last thing I want to do is place a psychological suggestion that enemies should focus on attacking its back."
Instead, he turned to the rather interesting challenge of incorporating the cloud generator in a spear. Ves made some estimates and found that it was possible if he chose the slimmest cloud generator. He could incorporate the main generator in the handle of the spear without affecting the spear’s front integrity. However, the spear wouldn’t look very cool if the butt end of the spear released vapor.
So Ves edited the spear’s design again and led a small and narrow line from the back of the spear all the way to the front. The integrity of the spear wasn’t affected too much if the tunnel was carved in the middle of the shaft. He added a number of small exhausts right behind the spearhead.
Inspired by the unique look of a certain style of ancient spears, Ves dyed the vapor in a bright red color. Backdropped by the black spear and silver chrome mech, the red should make for a powerful contrast when the machine charged forward.
"Kind of like a knight, though a poorly armored one at that."
When Ves inputted his mech in a couple of simulation, he found himself impressed. The mere addition of that streak of red dramatically enhanced the presence of the mech. When the machine charged forward with its boosters employed to their maximum, the mech resembled an unstoppable meteor. It was a much more flattering look than the unstable rocket-like appearance the action previously resembled.
In order to enhance this illusion, Ves coated the mech’s frame with a couple of colorful red streaks. The additional touch also distinguished his new variant from the base model, so people wouldn’t confuse it with a regular Octagon.
"I think that’s it. Well System, what do you think?"
[Design Evaluation: Speed Demon.]
Variant name: O-225CS Speed Demon
Base model: Octagon O-225C
Original Manufacturer: Globe-Elstar Corporation
Weight Classification: Extreme Medium-Light
Recommended Role: Anti-Light Mech
Armor: D+
Carrying Capacity: F
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