The relations between the Flagrant Swordmaidens and the ancient city of Mulak started off frosty. Though the two duels fought between the champion mech pilots and the so-called sacred gods earned the visitors some respect, the primitive society that ruled over the city couldn’t handle too much change at one time.
The sociologists and related experts in the service of the Flagrant Vandals collaborated together with the experienced Swordmaidens to formulate a plan of engagement with Mulak.
"We’ve stoked their interest with our technological prowess and what we can bring to the table." Captain Byrd said during a conference meeting shortly after the return of the delegation party. "On the other hand, we have sounded out their willingness to trade for information and goods such as their god crystals. The only problem is that they are rather reticent to an exchange. Pirisa claims the decision lies with the sacred gods."
Captain Orfan snorted. "They’re big dumb beasts! What do they know about trade? I bet the reason why the city has slid so far backwards in technology is because those humans turned into their cattle!"
Some of the officers, experts and chiefs shifted in their armor. This theory gained prominence among the rank and file. They believed that the main reason why the blessed people lost touch with technology was because they turned into religious nuts that put the welfare of the exobeasts ahead of their own people.
Naturally, the Vandals would never admit that to the face of one of the blessed people.
"There is definitely a driving force behind the inability of the natives to maintain their past level of technology, but we are not here to enlighten them. We can leave that to the CFA who will inevitably send a follow-up fleet to the Aeon Corona System. Right now, we need to focus on gaining an advantage that will ease our journey to the Starlight Megalodon. Chief Dakkon, how soon can we begin to move?"
"Our preparations continue to proceed on schedule, ma’am." The chief engineer answered while he referenced a data pad. "If you want a fast start, we can begin to depart immediately within a standard week. However, I suggest we delay the departure date by another week so that we can make some preparations against the threats the natives have outlined."
"What do these extra preparations consist of?"
"The natives described three threats which fall into two categories, ma’am. Our mechs can handle the large exobeasts referred to as wild gods, but if a horde of more than a thousand wildlings or godlings storm our moving supply train, then we might not be able to eliminate them quickly enough before they reach our legged transports. They’re like ants to our mechs. While our machines can kill them by the hundreds, once they reach our transports it becomes difficult to dislodge them without damaging our own vehicles. This is why we are augmenting the transports with various countermeasures."
The Vandals also beefed up their anti-infantry countermeasures and increased their vigilance against infiltrators.
As weapons of war, mechs could handle most types of opponents on the battlefield, but that did not mean they were applicable in every situation. Traditionally, they fared most poorly in urban environments where saboteurs avoided the mechs and sneaked on foot to assassinate important offers or sabotage critical supply depots.
Captain Byrd approved of the measures. Though they only had the word of the natives to go upon, it didn’t hurt to be more prepared.
"Slowpokes!"
On the other hand, Captain Orfan chafed at the delay. The Flagrant Swordmaidens deployed around five-hundred landbound mechs in total! That was enough power to steamroll through every settlement on the planet! Why did they have to show any scruples to degenerated dwarves and stupid wildlife?
Everyone pretty much learned to ignore her frustrated outbursts, so the meeting proceeded smoothly as everyone chipped in to the meeting.
Ves reported on the progress of fixing up the mechs.
"The cockpit modifications have proceeded ahead of schedule. Now that the mech technicians are familiar with the procedure, they’re able to convert the cockpits faster than before. Within a week, all of our mech pilots will be able to recline in their seats to some extent, helping them cope with the heavy gravity if the antigrav modules built in to the gravitic packpacks, cockpits and their piloting suits all fail for some reason."
"What about the light mechs, Mr. Larkinson?"
"Their situation isn’t as good as the larger mechs, ma’am." He conceded. "The dimensions of the interior of a light mech cockpit is severely cramped. They’re meant to be as small and light as possible for a given degree of combat effectiveness, so mech designers often opt for the smallest cockpits they can get away with. None of our light mechs are geared towards heavy gravity operations, so I’ve been forced to finagle improved solutions by ripping away non-essential cockpit parts in order to make room."
"Will that affect the functioning of the light mechs?"
"Not too much, ma’am. It is a worthwhile tradeoff, and most of the light mech pilots agree."
Ves sometimes pushed through changes without consulting the mech pilots, but this was one change which directly impacted the mech pilots. Overall, they gave out a positive response, because they did not want to end up stuck in a sitting position if the power to their antigrav modules somehow all cut off.
Once they blacked out, it was game over!
A few days went by after the meeting. While the Vandals and the Swordmaidens all worked as fast as possible to get their act together, they also attempted to increase their relations with the rulers of Mulak.
Each day, they sent out a squad of mechs to make contact with the city. At least this time the city didn’t launch any boulders at the mechs, but neither did they open their gates.
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