Sea Island, Duel Academy HQ.
Chancellor Sheppard finally had a break after a busy day. He made himself some tea and checked this year's exam results and a few duels he was interested in.
He hadn't expected Professor Crowler to personally test that jellyfish-headed newcomer. But Jaden Yuki was impressive, defeating the academy's top duelist on his turf.
Sheppard sipped his tea, satisfied with Jaden's potential.
He next checked out this year's number one practical duel. Rumor had it his written test was almost perfect, beating second place Bastion Misawa by a hair.
Let's see his deck and duel performance—
What the hell is this?
Sheppard scratched his shiny head.
He'd been in the dueling world for years but had never really seen a deck like this.
Well, it did remind him of the deck used by the legendary Duel King, Yugi Meto, in his later years. Many who challenged him ended up furious, their faces twisted in frustration—just like that poor examiner in this duel.
But over the years, the game had evolved, and such secret techniques faded from the meta, as Kaiba Seto's influence set the mainstream direction. After Yugi's retirement, almost no one could pull it off.
But unlike the traditionalist professors, Sheppard didn't insist students follow the textbook. It's just that most students lacked creativity. Yet, with his experience, he felt Kira just might have the talent.
Could it be the academy had found a rare genius this year?
Looking at Kira and Jaden's names on the roster, Sheppard leaned back, sipping tea with a pleased smile.
Two prodigies in one year—what a joy.
...
Duel Academy was efficient. Within days, candidates could check their results and admission status.
As expected, Kira got his acceptance letter.
With a month until school started, there was no rush to move in. However, the new freshmen were already registered as the incoming class.
Kira, with his new student number, logged into Kaiba Corp's card system. As expected, more cards were now available for purchase.
He quickly browsed, making a list of possibly useful cards, then analyzed them.
Most were situational or combo pieces, set aside for later.
The ones he decided to buy immediately were the staples—the fun red traps.
For example, "Karma Cut," which banishes an opponent's monster by discarding a card, and the infamous "Ring of Destruction"—which blows up a monster and deals damage to both players equal to its ATK, perfect for forcing a draw.
Comments
The readers' comments on the novel: Who Let Him Play Yu-Gi-Oh!